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Developed
the 3D Flash multiplayer first person shooter series “3D Future Ops”.
o Each game was designed
with multiple game modes; Co-op Story mode, Co-op Zombie Mode, Team
Deathmatch and Classic Deathmatch, up to 44 players.
o Fully and
independently developed by me, including AS3 and C# programming, 3D modeling
and graphic design.
o Testing: Stress testing
for Maximum Polygon output, maximum characters on screen, Small Memory Footprints
over long periods, delays between constant Online Interactions, playable
frame rates on PC’s as slow as 1ghz.
o Tools used: Adobe
Flex Builder 3, Alternativa3D AS3.0 Library, Papervision3D, JiglibFlash
AS3.0 Physics Engine, Player.IO API, 3D Studio Max 2009, V-Ray 3D Texture
Rendering Engine, Adobe Photoshop CS4, Fruity Loops Song Studio 8.
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Currently
developing a Massive Multiplayer Online 3D Flash first person shooter
based on the current “3D Future Ops” game series.
o Mobile device support,
with minimal graphics options for use on cell phones, specific mobile Flash
10.1 controls.
o Testing: Stress testing
for the Database, Maximum amount of players on screen, CPU usage, Small
Memory Footprint over long periods of time.
o Tools used:
Adobe Flex Builder 3, Adobe Flash Builder 4
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Currently
developing a 3D Racing flash game for Mobile platforms and
the PC
o Mobile Flash
10.1 controls.
o Testing: Small memory
footprints, Delays of online interaction from a Mobile Device, High frame
rates on mobile devices of at least 1ghz CPU.
o Tools used: Adobe
Flash Builder 4
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Developed
Flash enhanced web sites for local businesses.
o Testing: Multiple
browsers, multiple operating systems.
o Tools used: 3D
Studio Max 2009, VRay 3D Texture Rendering Engine, Adobe Flash CS4, Adobe
Dreamweaver CS4
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